A Series Of Interesting Choices
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A Series of Interesting Choices is a blog dedicated to providing thought-provoking commentary on video games. The blog covers everything from design and the theory of computation to the future of games. Be sure to check out the articles on game design, and you'll be well on your way to mastering the art of play.

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GDC 2012: Sid Meier on how to see games as sets of interesting ...

“Games are a series of interesting decisions,” says Firaxis’ Sid Meier. It’s a statement he’s made in the past – and he’s noticed (by Googling himself) that viewpoint of his has been a source of some debate. ... If a player always chooses the first from among a set of three choices, it’s probably not an interesting choice; nor ... at Gamedeveloper.com

Sid Meier - Wikiquote

A game is a series of interesting choices. (about early 1980s video game programming); The irony is we thought we were behind the curve, that the industry had already pe SimCity inspired Civilization in a way. The first prototype of Civilization that I did was a real-time game like SimCity, in that you placed cities and moved things around, but cities grew without you. at En.wikiquote.org

Sid Meier's "a game, is a series of interesting choices ... - Reddit

As a design principle, Meier's quote should be telling you to do two things: give the player choices and then make them interesting. Choices can be interesting for different reasons. A strategy game, like Civilization which he was talking about back in 1989, becomes an excellent game when the questions are many and answers are non-obvious. at Reddit.com

Analysis: Sid Meier's Key Design Lessons - Game Developer

Most game developers are familiar with Sid Meier's dictum that "a good game is a series of interesting choices." In fact, my co-columnist Damion Schubert started his recent article on player choice (October 2008) by referencing this famous quote. However, over the course of his career, Sid has developed a few other general rules of game design ... at Gamedeveloper.com

GDC 2012: Sid Meier Sees “Interesting Decisions ... - The Escapist

His panel at GDC 2012 “Interesting Decisions” started off by referencing a quote he made at GDC all the way back in 1989: “A game is a series of interesting decisions.” at Escapistmagazine.com

Designing Interesting Decisions in Games (And When Not To)

Sid Meier, the designer behind the incredibly popular and influential Civilization series, once described games as “a series of interesting decisions”. In fact, it is the ability to make choices that is the core of what separates a game from a less interactive form of media, such as a book or a film. Whether it… at Remptongames.com

Video: Sid Meier explores 'interesting decisions' in gameplay

One of Sid Meier's most thought-provoking quotes for aspiring game developers was his long-ago proposition that gameplay is a series of "meaningful choices." It was this quote that Meier revisted when he took the stage at GDC 2012, with his talk about how games create "interesting decisions" for players. at Gamedeveloper.com

Half-Real: A Dictionary of Video Game Theory

Interesting choices. According to Sid Meier, a [good] game is a series of interesting choices. In an interesting choice, no single option is clearly better than the other options, the options are not equally attractive, and the player must be able to make an informed choice. (Rollings & Morris 2000, p. 38.) See fun. Iterative game design at Half-real.net

about the author « a series of interesting choices

"A game is a series of interesting choices." -- Sid Meier. There has been some disagreement over the comprehensiveness of this definition. I do think that there are plenty of games that it doesn't cover, but since I work primarily on strategic games, it's perfect for my purposes. This blog will be an exploration of my experiences and knowledge ... at Interestingchoices.com

A game is a series of interesting choices. Sid Meier - Bournemouth

• a series of interesting choices (Meier) • a closed formal system that represents a subset of reality (Crawford) • a structured or semi-structured, contrived activity (Wikipedia) These are just some of many formal definitions. (Computer) Games Game Theory at Nccastaff.bournemouth.ac.uk