About A Series Of Interesting Choices
A Series of Interesting Choices is a blog dedicated to providing thought-provoking commentary on video games. The blog covers everything from design and the theory of computation to the future of games. Be sure to check out the articles on game design, and you'll be well on your way to mastering the art of play.
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If you've played all three previous Dragon Age games, how many choices do you think you've made across the series as a whole? Hundreds? Thousands? Certainly enough for it to be a little disappointing that new entry The Veilguard doesn't really care about any of them. at Pcgamer.com
Players worldwide can now take control of the all-new Hero Skylar for ultimate aerial assault gameplay. Embark on an epic journey to the Far Far Kingdom and challenge Koschei the Deathless to save your immortal soul and become a true hero in Bylina, an action RPG rooted in Slavic folklore and myths. at Xboxaddict.com
The five-passenger 2025 BMW 4 Series Gran Coupe is the model most similar to the 2025 BMW i4. Like its coupe and convertible counterparts, the conventionally powered Gran Coupe boasts an ergonomically sound, luxurious interior with high-quality materials. BMW offers 4 Series buyers a wealth of interior color schemes and upholstery choices. at Jdpower.com
Life is Strange: Double Exposure is a worthy follow-up for those who enjoyed Max’s original adventure. Without giving away spoilers, the game hints at future sequels, which occasionally undermines its story potential. This focus detracts from Double Exposure ’s impact, leading to a somewhat underwhelming ending. at Mashable.com
Dragon Age: The Veilguard has some fantastic moments, but the overall package is disappointing. at Mensjournal.com
Romance of the Three Kingdoms 8 Remake is developed and published by Koei Tecmo Games. It is playable on PC/Steam, PlayStation 4, PlayStation 5, and Nintendo Switch. A PC review copy was provided for this review. Romance of the Three Kingdoms 8 Remake is a grand strategy game of overwhelming scope and possibility that makes a lasting impression. at Animenewsnetwork.com
Many of Veilguard's best ideas feel like they struggle to get out of first gear, and those that do find it harder still to make it to third. at Vg247.com
Annie Mebane spoke about the final episode of Season 1 and seeds planted for more potential seasons in 'The Chicken Sisters.' at Deadline.com
When it comes to most things in life, you need a strategy to get there, whether it is building your career, launching a business, or aiming to find ways to make the world better. That’s the take of the new book " This Is Strategy: Make Better Plans ," by New York Times bestselling author Seth Godin. at Aol.com
If you have seen the video by Bruce Springsteen expressing his views on the presidential election you will remember that at the end, he said that he has only one vote and that it is among his most at Dailyherald.com
Firaxis' Sid Meier talked about how crafting interesting decisions through gameplay can create a more compelling experience for players -- and how thinking of games as sets of choices helps. “Games are a series of interesting decisions,” says Firaxis’ Sid Meier. It’s a statement he’s made in the past – and he’s noticed (by ... at Gamedeveloper.com
A game is a series of interesting choices. (about early 1980s video game programming); The irony is we thought we were behind the curve, that the industry had already pe SimCity inspired Civilization in a way. The first prototype of Civilization that I did was a real-time game like SimCity, in that you placed cities and moved things around, but cities grew without you. at En.wikiquote.org
As a design principle, Meier's quote should be telling you to do two things: give the player choices and then make them interesting. Choices can be interesting for different reasons. A strategy game, like Civilization which he was talking about back in 1989, becomes an excellent game when the questions are many and answers are non-obvious. at Reddit.com
5. Static sell values and trade costs. In 7 Wonders, cards in later ages are significantly more powerful and valuable than early age cards. Yet the return for selling a card remains $3 throughout, and selling a card in the third era (for the equivalent of 1 VP) is an almost surefire way to lose the game. at Interestingchoices.com
Most game developers are familiar with Sid Meier's dictum that "a good game is a series of interesting choices." In fact, my co-columnist Damion Schubert started his recent article on player choice (October 2008) by referencing this famous quote. However, over the course of his career, Sid has developed a few other general rules of game design ... at Gamedeveloper.com
A Game Isn't a Series of Interesting Decisions. July 02, 2008. Sometimes, a particular statement is heard so often that people begin to believe in the underlying claim without question. One such problematic assertion is the oft repeated Sid Meier misquote “a game is a series of interesting decisions”. Either this statement is in error, or ... at Onlyagame.typepad.com
Sid Meier, the designer behind the incredibly popular and influential Civilization series, once described games as “a series of interesting decisions”. In fact, it is the ability to make choices that is the core of what separates a game from a less interactive form of media, such as a book or a film. Whether it…. at Remptongames.com
Sid Meier's Definition for Game. "A game is a series of interesting choices" -Sid Meier. My short breakdown of this definition is that it actually describes the role that the game presents to the player. It leaves out some very important parts to what a game is, such as the context and motivation for making those choices-- what actually makes ... at Thegameruler.blogspot.com
One of Sid Meier's most thought-provoking quotes for aspiring game developers was his long-ago proposition that gameplay is a series of "meaningful choices." It was this quote that Meier revisted when he took the stage at GDC 2012, with his talk about how games create "interesting decisions" for players. At the time, he was fully aware that ... at Gamedeveloper.com
His panel at GDC 2012 “Interesting Decisions” started off by referencing a quote he made at GDC all the way back in 1989: “A game is a series of interesting decisions.”. Many treat this ... at Escapistmagazine.com